Various fixes and improvements to the shoutcaster UI Implemented MOTD (message of the day), can be set via dvar "scr_motd" Fixed an issue with scorebot messages being generated incorrectly Added comp_public_lan, comp_public_hc_lan and custom_public_lan modes Game will message all players if any serverside DVars are being modified Fixed boosting with modified g_knockback value Included a reworked version of damage and accuracy statistics (B-4-6), counters will reset after displaying current values Reworked damage logic, no changes in damage values, but minimal performance boost Fixed a bug where players could fall silently by holding down a grenade key and not having any grenades in inventory Fixed a small bug that appeared during 2.15. Public server owners should rename their z_custom_ruleset.iwd to the new shorter version of z_c_r.iwd, nothing inside is changed. Added timer to pre-match ready up period. Please note that fs_game naming scheme is slighly different from now on.
Shortened file and folder names in order to fix (or avoid) "file sum/name mismatch" error. Removed the flashbang blinding effect during kniferound Fixed the exploit where players could hide behind floodlights (solution found by Gunner) This fixes two known issues:ġ) Cars would keep burning and not explode after a whileĢ) Throwing a grenade to one of the headlights would explode the car Fixed a server crash related to damage inflicted via exploding barrels Fixed issues with vehicle damage source being different compared to previous releases Zip-package (promodlive220_eu.zip) contains: